Little 'n' Large

Going underground...

Session 18

Day 44, continued:

After defeating the incubus, we move along to examine the corridor further. Going around a corner we find the panels behind which the armour is hidden, but can’t open it (Théorn’s Strength of the Green Dragon fails him). There is one set of panels telling the story of the creation of this temple and another showing the story of The Nine

Then, we encounter a weird elemental teleporting room filled with demons, which we clear fairly comfortably (Encounter 1), though it proves time-consuming as the teleportation spots keep being randomised and moving around a 4 quartered room, with a small platform in each quadrant surrounded by one element or another. Smax gets stuck in the dark, behind an earth wall with a meso-demon which proves challenging. Max does good work taking out a number of the demons. After this we need a break and take a long rest. During the rest, Pennyworth uses the bodies of the defeated demons to attune an elemental water crystal to himself.

Day 45:

Having cleared this level of the temple (Quest Complete), we head downstairs. The first thing we find at the bottom of the stairs is a chained Elemental Terror, made of flame at first, in a wide section of passageway containing 4 crystals, each of which emanates a different elemental power. Pennyworth uses his crystal to disrupt the elemental power flowing from the fire crystal and this effectively makes the Terror vulnerable but of a different type of element, so fire, mud, cold, silt, etc.

Théorn goes toe-to-toe with the Elemental Terror and we take it down, only for it to get up again, this time connected to the air crystal. Pennyworth breaks this one and again we take it down. It comes back up, connected to the earth crystal and again pounds on us. During this period, Max spends some time blinded. Théorn finally takes too much damage and falls unconscious. Pennyworth and the rest of the group take the elemental terror down but it returns, connected to the final crystal, before anyone can act and its damaging aura from the water crystal power is enough to put Théorn down permanently. Despite the loss of the group’s main melee defender those of us still standing manage to just about defeat the elemental terror (Encounter 2).

During a long rest for most of the party Pennyworth uses one of our scrolls to raise Théorn back to life. Théorn recalls little of his time in the shadow realm besides a choice between spear and sword, but is not happy at being brought back as his people will not listen to a ‘dead’ person. Arguments ensue. The remainder of the group rests, but Smax has dreams

Character status at end of session:

CharacterHit PointsHealing SurgesDaily Powers usedExperience
Hollan???9,922 (6)
Max???11,895 (7)
Napoleon???10,170 (7)
Pennyworth???11,118 (7)
Smax???11,604 (7)
Théorn???9,721 (6)



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