The party are in Gordon, capital of Voltan:
Eli receives a message encased inside a coppery, robotic bird and is instructed to meet Xanthé at Fastharriers Wind Harnesses. Arriving there he is ushered into a back room where a cloaked dwarven woman meets him. Her voice is accent and inflection free. She asks Eli to describe his history as there are only 3 Ug-Kazzíd and the queen almost never appoints them herself, it being a self-selecting group. Eli is instructed to perform a service for the Ug-Kazzíd before he can be inducted into the mysteries.
This mission is to take vengeance upon the person responsible for the Bullette attack on the mines, which we resolved. There are 4 suspects: Lord Balzal, Lady Emily, Lady Derbert and Mayor Kei$ha. The first two are ambitious, the third is a scholar mage who only recently returned to the city and the last is mayor of Sydow, the premier mining town in Voltan.
The party decides to head to the temple of Ioun for information and knowledge (after buying some trinkets – Pennyworth wants new shoes and some teleportation vines) Pennyworth at the temple manages to tear a signature of Lady Derbert from the library register, but flunks his thievery test and manages to bluff a falling over to hide this, though Hollan is required to spend the next 5 days telling the scribes of the temple of our history and experiences so that they gain some recompense for the damage caused.
On arriving back at our inn, we get an invite from “Sophia” offering us the opportunity to tender for the position of Primary Adventuring party for her, which is what Merrick asked us to do.
By duplicating a passing, newly promoted deputy vice registrant at the city archives called “Bob”, we are able to gain access to the archives, as Bob, Bob’s niece and a short workman with too many ladders. (Well, how else does a short trader work in normal sized places) and acquire a seal from the other three targets. Accidentally causing chaos and getting Bob into serious trouble. We leave and send Bob 200 crowns by way of apology (c.20 years wages)
We then perform an augury to identify the most likely cause of the Bullette – Lady Derbert! PW Pennyworth Esq. arranges a meeting with her to sell her some interesting stuff. However, we meet Merrick for lunch beforehand and get his rundown on Shivastri (See Appendix).
We then head over to Lady Derbert’s, where we are greeted by Jeeves, the warforged butler. Max is pretending to be Tink the Gnome and is not pretending to annoy the hell out of everyone. The rest of us arrive and try to negotiate a sale of stuff, which ends up being about 60k gp and Jeeves for the Diadem of the Flashing Blade, we will meet again in 3 days.
We go to pitch, with the attitude of “You know we’re good, We know we’re the best, hire us” and with arrogance and pride. Pennyworth makes a chandelier explode and we negotiate 30k.p.p.p.a. Her first task is for us to remove a diabolist from the city – lady Derbert!
We head in to Lady Derberts and try to negotiate, before kicking off a massive ruck where we take out 6 guards, get desiccated and exsanguinated by some statues and discover the carpet is actually a hole into an explosive pit. The party manages to negotiate this danger and having defeated Jeeves Pennyworth induces self-awareness into it through a portion of the Green Flame (Jeeves shortly afterwards mysteriously disappears). The party heads into the back of the house, where all the statues are alive or watching us and she is casting spells from them. We cover some of the statues eyes with blankets, ink, etc. and though wounded find the trapdoor under which she is hiding by Pennyworth speaking to sentinels. We open the trapdoor and pennyworth leaps down into what appears to be a détente, as she has one spell left and he is nearly out. Pennyworth strides forward, is hit by a final spell and Blue Screens. A very dark shade of blue indeed…
- 2000/2000 Dragonborn fighters/support
- 3-4000 Human cultists
- Duegar & Derro
- 5 tribes of Hill & Fire giants
- Marrut – a group of celestial mercenaries
- Some strange, aberrant creatures, including a Purple Wyrm (Kagill’s menagerie)
- 10 Additional Dragons – primary among them Forktrail (red) and Kerriba (White)
- Kobolds and Drakes of innumerable volume
- 6 children – Vexill, Kavastri (the most dragon-y and heir apparent); Twins Braidan and Zaider her bodyguards; Ilyat and the unfavoured child, Shantsi
These are split into 3 armies:
1 in the Slough of Despond for defence
1 in neighbouring provinces for pacification
1 is missing/unclear of its location (Possibly Feywild???)
All led by 1 of the children + at least one Dragon.
Merrick’s info comes from Vulgari a Bullywug warlock who lives in the Slough of Despond (or nearby.
Forces against Shivastri are:
- Shergar, Shallart and Sherganesh (lost, angry, angry respectively). Shivastri’s siblings who are the cause of her looking elsewhere.
- Tribes of Wood and Swamp elves who could be united
- Bullywugs and Lizardmen from the swamps
- Gangs in the Borderlands such as Clementine’s group
- Yuan-ti from Hyurcan?
Character status at end of session:
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